When you have low morale you get a chance to fumble attacks. When the CC fails you get an automatic unresistable morale debuff instead. It rolls this even on repeatable attacks. The end game mod it gives makes all the attacks the unit does have a chance at straight up hard CCing the enemy. If you are frustrated by the limitations of healing, Psyn blasts those limitations away and gives you offensive power on top of it. The attack isn't once per battle either but a 2 turn cooldown. The tier 2 offensive mod consuming gaze gives any unit a single action, 5 range, 12 damage attack that heals the user for 20 health and ignores line of sight and cover. They serve well to hit the flanks of enemy forces and get some debuff stacks in before coming in with your main stack. It only costs 60 energy to summon and does not take up any production time on a city. Its also etheral so its quite survivable. Not far in they get a strat op that summons an invisible scout with a repeating ranged attack that does a morale debuff. So it goes from heavily swinging your early battles for a reasonable cost to a spammable cheap op that helps out later on. Its first tech gives a tac op that deals 20 damage and staggers a unit. Promethean gets a super rocket launcher for a mod that all your low tier infantry can equip. The PuG is also nice to obscure your Hero or some other tough unit to distract the enemies.īulwark is really strong, and the trencher and trooper come in about even in awesomeness.Ĭan't really compare secret techs since I've only really put promethean to use. But it's just cool to drop a turret with an engineer, then reset the turret skill with the PuG. Foreman isn't bad, since you can buff the moral of one of your Bulwarks to mow down more enemies. I also like the engineer and the PuG a lot more than the foreman. worth comparing because flyers have better movement which make pure flyer armies strong strategically. Vanguard have the better flying unit imo, unless you like ramming into things. And even then, I used the early game units more than anything so I can't really compare the lategame units. I can basically only compare Dvar with Vanguard. Even though I have 35 hours in game I feel like I've barely experienced it.
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